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Carl Ravensbergen
Carl Ravensbergen
3D Architectural Designer, 3D Render Artist, 3D Visualizer
Trenton, NJ, United States

Summary

3D artist and modeler with 6+ years of professional experience in ArchViz and design-focused production, specializing in rapid 3D modeling, form development, and iterative workflows. Strong background in translating loose concepts, design documentation, and cross-disciplinary input into clean, production-ready geometry across multiple modeling approaches. Experienced collaborating closely with designers and technical stakeholders in revision-heavy environments. Actively transitioning toward real-time, interactive, and design-driven 3D roles, including those in game dev, product, and conceptual design.

Skills

Environment DesignRendering3D Modeling3D VisualizationDigital SculptingEnvironment ModelingProp ModelingTexturingGame DevelopmentMarketing IllustrationArchitectural VisualizationRetopologyPhoto-manipulationVideo EditingPhotogrammetryPBR TexturingPhysically Based Rendering

Software proficiency

Cinema 4D
Cinema 4D
3ds Max
3ds Max
Blender
Blender
ZBrush
ZBrush
Maya
Maya
Corona Renderer
Corona Renderer
Maxwell Render
Maxwell Render
V-Ray
V-Ray
Octane Render
Octane Render
Arnold
Arnold
Redshift
Redshift
SpeedTree
SpeedTree
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Premiere
Premiere
After Effects
After Effects
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance 3D Stager
Substance 3D Stager
InDesign
InDesign
Lumion
Lumion
Layout
Layout
Enscape
Enscape
Unreal Engine
Unreal Engine
SketchUp
SketchUp

Experience

  • 3D Architectural Designer at Minno & Wasko Architects and Planners
    Lambertville, NJ, US
    April 2022 - Present

    -Modeled and textured 80+ large-scale architectural environments, including multi-building sites, urban streetscapes, and landscaped exteriors based on CAD site plans and design documents

    -Produced high-resolution exterior and interior renders for client presentations and planning board submissions, alongside accurate 2D elevation schematics

    -Iterated rapidly on environment layouts and facade designs in response to zoning, height, and site plan changes

    -Collaborated closely with architects and designers to improve asset reuse, reduce technical debt, and streamline environment production workflows

    -Prepared presentation-ready documentation using Adobe InDesign, enabling fast updates through linked assets and re-exportable renders

  • Catalog Developer / Renderer / 3D Artist at Dauphin Americas
    Boonton, NJ, US
    June 2020 - January 2022

    -Managed and maintained the company’s digital 3D product catalog, including validation and distribution of asset data across platforms (Configura CET, 2020)

    -Created environment-based product visualizations and space-planning layouts for showroom and marketing use

    -Coordinated with external rendering studios during peak production periods, managing asset handoff and quality control

    -Collaborated with engineering and vendors to develop 3D-printable models and presentation assets

  • Digital Designer / 3D Artist at Dauphin Americas
    Boonton, NJ, US
    August 2018 - June 2020

    -Rebuilt and optimized over 80% of the company’s product line for high-quality rendering, converting low-resolution CAD data into clean, production-ready 3D assets

    -Produced 1,000+ product and lifestyle renders used across catalogs, web, and print marketing

    -Modeled full interior environments from photography, schematics, and reference documentation

    -Enhanced low-quality texture samples into physically based materials suitable for modern rendering pipelines