3D artist and modeler with 6+ years of professional experience in ArchViz and design-focused production, specializing in rapid 3D modeling, form development, and iterative workflows. Strong background in translating loose concepts, design documentation, and cross-disciplinary input into clean, production-ready geometry across multiple modeling approaches. Experienced collaborating closely with designers and technical stakeholders in revision-heavy environments. Actively transitioning toward real-time, interactive, and design-driven 3D roles, including those in game dev, product, and conceptual design.
-Modeled and textured 80+ large-scale architectural environments, including multi-building sites, urban streetscapes, and landscaped exteriors based on CAD site plans and design documents
-Produced high-resolution exterior and interior renders for client presentations and planning board submissions, alongside accurate 2D elevation schematics
-Iterated rapidly on environment layouts and facade designs in response to zoning, height, and site plan changes
-Collaborated closely with architects and designers to improve asset reuse, reduce technical debt, and streamline environment production workflows
-Prepared presentation-ready documentation using Adobe InDesign, enabling fast updates through linked assets and re-exportable renders
-Managed and maintained the company’s digital 3D product catalog, including validation and distribution of asset data across platforms (Configura CET, 2020)
-Created environment-based product visualizations and space-planning layouts for showroom and marketing use
-Coordinated with external rendering studios during peak production periods, managing asset handoff and quality control
-Collaborated with engineering and vendors to develop 3D-printable models and presentation assets
-Rebuilt and optimized over 80% of the company’s product line for high-quality rendering, converting low-resolution CAD data into clean, production-ready 3D assets
-Produced 1,000+ product and lifestyle renders used across catalogs, web, and print marketing
-Modeled full interior environments from photography, schematics, and reference documentation
-Enhanced low-quality texture samples into physically based materials suitable for modern rendering pipelines